Vuelve Mad Games Show, una iniciativa conjunta de la Asociación Española de Videojuegos (AEVI) y DEV para impulsar a Madrid como gran punto de encuentro en torno al sector del profesional del videojuego. En esta edición se pone especial atención en atraer a más inversores y facilitar que los desarrolladores puedan cerrar acuerdos comerciales y obtener financiación para sus proyectos. La organización del evento cuenta con el apoyo del Ministerio de Cultura y la Consejería de Cultura y Turismo de la Comunidad de la Madrid.
Mad Games Show is the place to be if you are part of the video game industry
1800 attendees
60 exhibitors
+440 meetings
Zone MeetToMatch: Meetings between development studios and investors
Area for indie game exhibition
Area for exhibition of local universities
Conferences and round tables both international and national
Job fair – Job Devs
Networking events with MeetToMatc
HORARIO
Auditorium
10:30
Last-mile Financing: What is last-mile financing and how does it fit in today’s funding environment
Cat Chew
11:00
The very practical advantages of making smaller games
Romy Halfweeg – Poki
11:30
Panel on the Publishing Landscape
Magdalena Buss – Kando Factory
Matthew Handrahan – Kepler Interactive
Teddy Keefe – Tencent
Frank Meijer – Focus Entertainment / Dotemu
Host: Jay Powell – The Powell Group
12:30
The Future of Age Ratings in Europe: PEGI’s Updates for Publishers Jennifer Wacrenier – PEGI
13:00
Elementos clave de diseño para monetizar un videojuego
Álvaro Vázquez González – Gameloft
15:00
Epic Panel
David Lorenzo – Daloar
Saverio Caporrusso – Troglobytes Games
Host: Mickael Bougis – Epic
16:00
PlayStation Independent Partners Session Lewis Speller – Sony Interactive Entertainment
16:30
Lo que tienes que tener en cuenta si estás haciendo un juego comercial con Godot
Rothio Tomé – Pattatie Games
17:30
Till Release Do Us Part: How to Manage Localization and Voiceover Chaos while Staying Sane Vladlena Zakharchuk – Owlcat
18:00
Delivering an Immersive Audio Experience in Indiana Jones and the Great Circle
Pete Ward – Machine Games
JobDevs
10:30
Get In The Game With Electronic Arts Alberto Amador Pérez – EA
11:30
How to stop being a Noob (tips/tricks to get into the industry)
Frank Cobby – Gameloft
12:30
De tutorial a mundo abierto: el salto al trabajo real
Aitor Prieto Carmona -Scopely
13:00
Entomología Digital
Adrian Herrero – The Game Kitchen
15:00
Presentación de las guías legales de videojuegos Andy Ramos – Pérez-Llorca Abogados
15:30
Sonido y Diseño: Mejorar la percepción de vuestro juego
Juan Hust Novella Cruzado -Groovel Studio
16:30
Sobrevivir como Desarrollador de Open Source
Ramón Santamaría – Raylib Tecnologies
Auditorium
10:30
Crafting immersion through creative implementation – Developing Motion Controls for Cyberpunk 2077 on Nintendo Switch 2
Levente Kocsi – Yigsoft
Jakub Smodrzak – CD Projekt Red
11:00
El Poder del Spoiler en la Música
Sara Lopez Productions
12:00
360 de una empresa de videojuegos: retos y aprendizajes
Conxi Perez – Rolldbox Games
13:00
Alineando los Astros: del prototipo a las 100.000 copias
Javier “Delunado” Camacho
15:00
Pre-Estreno GameSpain Direct Spring
15:30
Adaptación de la cultura Española al videojuego
David Carrasco – Vermila Studios
Mauricio García – The Game Kitchen
16:30
El futuro se juega en Madrid
Ayuntamiento Madrid – Angel Niño
JobDevs
15:30
Game Jams como punto de encuentro para las comunidades y la cultura
Lucía Jurado
16:30
El Pixel Art no entiende lo que significa No sé dibujar Daniel Jiménez Villamiel
Exhibitor booth request
If you are a development studio, universities or training centers with a project to showcase, you can send your request for a free stand at Mad Games Show
Tickets are free and are distributed in time slots, morning and afternoon for each day of the event.
Each ticket has its own schedule. For example, if you wanted to be at the event both days for as long as possible, you would need to have all 4 tickets (morning and afternoon for both Friday and Saturday).
How do professional tickets work?
Professional tickets are free but are subject to a selection process, as capacity is limited and the organization wants to ensure the best possible experience for companies, professionals, and publishers. A selection will be made to verify that the professional belongs to the video game sector and that there is added value in using the MeetToMatch platform.
How do stand applications work?
Stand applications will be accepted from video game development studios and universities for the showcase area.
The cost is free, and a selection process will be carried out. More information can be found in the application form, after clicking the button above.